![]() ![]() To patrolling after 10 seconds of this if the target isn't in range anymore". Try to aim at it, if there's a line of sight, shoot, otherwise move towards target. And no code is required, all that is setupįrom the inspector, and allows to create complex behaviours, such as " patrol this set of node until a targetĬomes in range. In total, that's more than 25 actions and decisions ready to use. Line of sight, distance to target, being grounded, still having ammo, being hit, health level, target's state, time. Rotate or face towards target, start/stop running, invert patrol direction,Īim at target, swap brains, trigger feedbacks, trigger events, pathfind your way to a target, patrol a set of points, move randomly.Īnd here are some of the decisions you'll be able to base your transitions on : target in range, target in Here are some of the actions included in the engine : move towards target, shoot, wait, change weapon, reload, It's a battle proven, robust system that will cover most use cases. ![]() Built around a "brain" and a combination of actions and decisions, To power up all your AI agents, whether they're NPCs, enemies or allies, the engine comes with the sameĪdvanced AI system as the Corgi Engine. Uses Unity's native animator system, which makes it compatible with any animation solution out there (Spine, Walk and slide on slopes, use moving platforms, slow down time, orient or rotate your character towards movement and/or weapon direction, and more.Īnimation parameters are handled by the engine as well, so you can focus on what's important. These are tight non-root motion controllers, focused on providing the best feel and controls possible.Īlong with the controller, you'll find a complete Character system,Ībilities, to get your character ready in seconds thanks to the AutoBuild Character feature.Ībilities included in the engine include move, run, walk, crouch, crawl, dash, cone of vision, auto aim, auto shoot,įall down holes, handle one or more weapon, activate buttons, get stunned, jump, 3D pathfinding, surface sounds, push, pathfind to mouse (3D), persist across scenes, Or are AI enemies or friends, the engine comes with two character controllers :Ī 3D controller, to cover all your needs. To allow you to create the characters you want, whether they're controlled by the player,
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